The Xbox One: Why you don’t want one (at least not right now)



Whether you’re tech-savvy or not, you have most likely heard of the Xbox One within the past few days. It’s Microsoft’s latest gaming console, and chances are that you might want one at some point in time.

The new Xbox details some really cool looking features that I can’t give proper justice with words alone, but I can warn you about the crap stuff. So without further ado, here’s why you’re NOT going to want to buy that new Xbox One, at least not yet.

  1. The system requires Kinect 2.0 to function. If you don’t have the Kinect Sensor plugged in, your system won’t work.
  2. The system is never truly “off”. This ties into #1, in that the console will always use a small amount of power to keep itself in a sort of “standby” mode. This enables neat features like the ability to say “Xbox On!” to power on your console with Kinect, but it could also lead to vulnerability. Just think about it. Kinect is watching you. All. The. Time.
  3. Xbox One doesn’t play Xbox 360 games.  You know that library of games for your current Xbox that you have sitting on the shelf? You’re gonna have to keep your Xbox 360 to continue playing them, as the Xbox One won’t be backwards compatible.
  4. Games are locked to your profile.  So here’s how it works: When you buy a new game for the Xbox One, you’ll be prompted to “install” it to your system as soon as you put the disc in. This allows for the game to load faster, but it also locks that game to your Xbox Live profile.  So if you want to lend a game to your friend they’ll have to use your account. If your friend were to put a game into their console that you already registered, the system will prompt them to pay an unspecified fee to purchase the game themselves.
  5. It’s going to kill off used games as we (currently) know them. Just released today are details about how Microsoft will be handling used games for the Xbox One. The way things will work is this: If a retailer wants to sell used games, they’ll have to agree to Microsoft’s policies. These policies state that if you sell a game to a store (like Gamestop) they’ll delete the ownership details from your profile and assign the game a new validation code.
  6. The system is always (or at least mostly) online. As of right now, Microsoft reps have been quoted as saying that the next Xbox will need to connect to the internet at least once a day. This length of time is subject to change, but the overall idea behind it will most likely stay the same. If you want to play a game offline, you’ll only have a certain amount of time to do so, otherwise the system will essentially lock you out because it can’t connect to the internet.  This is a clever way for Microsoft to make sure that the game you’re playing belongs to you.
  7. Microsoft recently filed for a patent that allows Kinect to track how many people are in the room while you play media. What this could potentially mean is that you’ll be locked out from media you either rent or purchase. A potential scenario could include a movie that says it isn’t meant for public distribution. In this case, if you have a large group of friends over, Kinect would detect that and lock you out of the media for not adhering to their policies.

So that’s all the information I can think of to provide at the current moment. Obviously there are plenty of cool new features that you might want from the new Xbox One, but I’m not here to tell you about those. This is just a warning, because Microsoft obviously isn’t going to say these facts outright.


Rothman , W. (2013, May 21). Microsoft reveals xbox one, the ‘new generation’ console.                                Retrieved from

Parfitt, B. (2013, May 24). Publishers to receive cut of xbox one pre-owned sales at retail.                              Retrieved from

Makuch, E. (2013, May 22). Xbox one: Microsoft’s phil spencer talks used games, always-on.                        Retrieved from;Slot1

Sessler, A. (2013, May 22). Microsoft responds: Xbox one’s drm, always-online, and focus on tv/ga.              Retrieved from

Totilo, S. (2013, May 24). The xbox one uncertainty principle. Retrieved from                                        


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